Short Tour
Now that you have successfully installed Moonlight|3D you probably
will want to take a tour of this program. This chapter takes you
on a short round trip through the essential features and concepts.
In this chapter you will learn how to load and save scenes, render
scenes using yafray and perform basic editing, shading and animation
operations.
The main window explained
Immediately after starting Moonlight|3d you see something similar
to [TODO: screenshot of empty main window]. The window is divided
into four areas or views as they are sometimes called: the area
on the left is called the toolchest and
holds most of the tools Moonlight|3D offers in a conveniently
accessible manner. The area in the middle is the 3d view, the area
where you will spend most of your time when modelling or animating
your scenes. This is the single most important part of the program.
The area on the right is the property editor, where you can edit
parameters for objects or operations you are performing on the
scene. Below this is an list which contains all elements in the
scene. It is naturally empty at startup. The area in the bottom
of the window holds a couple of views: a log viewer, that is
sometimes helpful if things do not work as expected, a script
editor and a task list. The script editor is only interesting for
advanced uses of the program that actually require script
automation. The task list offers an overview of currently running
background tasks like render jobs or other long running operations.
Loading, saving and rendering
In this section you will be familiarised with various basic operations
in Moonlight|3D. In the following, we will work with a sample stage scene
that is part of the program distribution. Click File/Open... and a you
should see a familiar Open File dialog. Change into the the directory
where you installed Moonlight|3D and then open the examples directory.
There should be a file named stage.ml. Select it and then click open.
You should now be presented with a view similar to [TODO: screenshot
of stage scene immediately after loading].
Now click Render/Render using Sunflow in the menu bar to start rendering
the scene and wait until a new window opens up that displays the stage
scene in full detail.
Navigating the 3D space
Describe the controls for dollying, panning and rotating in the 3D view.
ALT+LMB rotates the camera around the visible object. ALT+LMB+RMB tilts the
camera around its own axis. ALT+MMB pans the camera. ALT+RMB moves the camera
forward and backward.
A note on other rendering engines
In this chapter we used Sunflow to render the scene. Moonlight|3D is capable
of using other rendering engines as well, but getting support for these to work
can be tricky at times. Therefore we chose the Sunflow renderer for this
introduction because it is delivered with Moonlight|3D and implemented entirely
in Java, which makes it the rendering engine that is the most reliable, although
it is not the fastest one.
Where to go from here
List possible interesting follow-up topics: Mesh modelling, NURBS modelling(?)