eu.moonlight3d.ml3d.animation.basic.AddAnimationTrackAction Add Track Spur hinzufügen eu.moonlight3d.ml3d.animation.basic.CreateAnimationAction Create animation Animation erstellen eu.moonlight3d.ml3d.animation.basic.CreateAnimationDialog End time: Endzeit: OK OK Animation name: Name der Animation: Start time: Startzeit: Cancel Abbrechen Frames per second: Frames pro Sekunde: Duration: Dauer: Number of frames: Zahl der Frames: Create new animation Neue Animation erstellen eu.moonlight3d.ml3d.animation.basic.DeleteAnimationAction Delete animation Animation löschen no animation track active Keine aktive Animation eu.moonlight3d.ml3d.animation.basic.Plugin Create Animation... Animation erstellen... Open Track Editor... Spur-Editor öffnen... Remove Track Spur entfernen Close Schließen Delete Animation Animation löschen Animation Animation Add Track... Spur hinzufügen... Track Spur Track Editor Spur-Editor Timeline Zeitleiste eu.moonlight3d.ml3d.animation.basic.RemoveAnimationTrackAction Remove Track Spur löschen eu.moonlight3d.ml3d.animation.basic.TimelineView Go to first frame Zum ersten Frame gehen Go back one frame Einen Frame zurück gehen Go forward one frame Einen Frame nach vorne gehen Stop animation playback Animation stoppen Play animation Animation starten Go to last frame Zum letzten Frame gehen Timeline Zeitleiste eu.moonlight3d.ml3d.animation.basic.TrackEditor Animation: Animation: eu.moonlight3d.ml3d.backend.threedim.anim.KeyframeAnimationTrack there must be exactly one <defaultvalue> tag in a keyframe animation track Es muss genau ein <defaultvalue>-Tag in einer Keyframe-Animationsspur geben there must be exactly one <interpolators> tag in a keyframe animation track Es muss genau ein <interpolators>-TAg in einer Keyframe-Animationsspur geben there must be exactly one <keys> tag in a keyframe animation track Es muss genau ein <keys>-Tag in einer Keyframe-Animationsspur geben eu.moonlight3d.ml3d.backend.threedim.document.FileReader invalid file format: unknown tag found within <nodes> tag invalid file format: unknown tag found within <nodes> tag invalid file format: more than one <renderengines> tag in file invalid file format: more than one <renderengines> tag in file invalid file format: expects exactly one <input> tag within <link> tag invalid file format: expects exactly one <input> tag within <link> tag reading properties for engine \ reading properties for engine \ invalid file format: expects exactly one <output> tag within <link> tag invalid file format: expects exactly one <output> tag within <link> tag no such property in operator graph node: {0} no such property in operator graph node: {0} invalid file format: more than one <nodes> tag within <og> tag invalid file format: more than one <nodes> tag within <og> tag Error while reading file Error while reading file creating OG node \ creating OG node \ invalid file format: more than one <animations> tag in file invalid file format: more than one <animations> tag in file reading animation \ reading animation \ file appears to be from an unsupported version of the program file appears to be from an unsupported version of the program invalid file format: unknown tag found within <links> tag invalid file format: unknown tag found within <links> tag invalid file format: more than one <links> tag within <og> tag invalid file format: more than one <links> tag within <og> tag invalid file format: more than one <og> tag in file invalid file format: more than one <og> tag in file unknown rendering engine \ unknown rendering engine \ cannot load cached nodes from file cannot load cached nodes from file linking {0}/{1} to {2}/{3} linking {0}/{1} to {2}/{3} invalid file format: unknown tag found within <node> tag invalid file format: unknown tag found within <node> tag eu.moonlight3d.ml3d.backend.threedim.document.FileWriter Error while saving file Error while saving file eu.moonlight3d.ml3d.backend.threedim.helper.AnimationHelper no property with given name exists no property with given name exists no animation with given name exists no animation with given name exists eu.moonlight3d.ml3d.backend.threedim.og.Manager internal error: key already present in node map internal error: key already present in node map operator graph update failed operator graph update failed given node does not have a unique name given node does not have a unique name unable to find node with given name unable to find node with given name unable to find factory with given name unable to find factory with given name unable to add link to operator graph unable to add link to operator graph attempted to create OG node with existing name attempted to create OG node with existing name unable to find given node unable to find given node eu.moonlight3d.ml3d.backend.threedim.og.Slot unable to assign a scene graph to an input node unable to assign a scene graph to an input node unable to generate scene graph copy unable to generate scene graph copy eu.moonlight3d.ml3d.backend.threedim.sg.SceneGraph cannot add a non-member to scene graph cannot add a non-member to scene graph Node name {0} is not unique. Node name {0} is not unique. Node {0} references parents that are not part of this scene graph. Node {0} references parents that are not part of this scene graph. Node {0} references children that are not part of this scene graph. Node {0} references children that are not part of this scene graph. eu.moonlight3d.ml3d.file.ply.PLYFileFormat A mesh object needs to be selected A mesh object needs to be selected Unknown PLY format {0} - file import may fail Unknown PLY format {0} - file import may fail PLY comment: PLY comment: unknown PLY header element: {0} unknown PLY header element: {0} Unsupported format variant {0}, aborting import Unsupported format variant {0}, aborting import File does not seem to be in PLY format File does not seem to be in PLY format eu.moonlight3d.ml3d.modelling.basic.DeleteSelectionTool Cannot delete current selection Kann aktuelle Auswahl nicht löschen Delete Selection Auswahl löschen eu.moonlight3d.ml3d.modelling.basic.Plugin Translate Selection Auswahl verschieben Scale Selection Auswahl skalieren Rotate Selection Auswahl rotieren Transform Selection Auswahl transformieren Delete Selection Auswahl löschen Modify Bearbeiten eu.moonlight3d.ml3d.modelling.basic.RotateAction Rotate Rotieren eu.moonlight3d.ml3d.modelling.basic.ScaleAction Scale Skalieren eu.moonlight3d.ml3d.modelling.basic.TransformAction Transform Verschieben eu.moonlight3d.ml3d.modelling.basic.TransformMode no current selection keine aktuelle Auswahl the current selection is not transformable die aktuelle Auswahl ist nicht transformierbar the currently selected object is not transformable Das momentan ausgewählte Objekt ist nicht transformierbar something must be selected to transform to it Es muss etwas zum transformieren ausgewählt sein eu.moonlight3d.ml3d.modelling.basic.TransformTool scale Skalieren rotate Rotieren translate Verschieben Transform Selection Auswahl verschieben eu.moonlight3d.ml3d.modelling.basic.TranslateAction Translate Verschieben eu.moonlight3d.ml3d.modelling.mesh.AddVertex MoveVertices can only operate on mesh nodes MoveVertices kann nur auf Mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.AddVertexTool no active object to work on kein aktives Objekt zum bearbeiten Add Vertex Vertex hinzufügen current selection must be a mesh object die aktuelle Auswahl muss ein Mesh-Objekt sein eu.moonlight3d.ml3d.modelling.mesh.Bevel bevel operator can only work on mesh objects Der Bevel-Operator kann nur auf mesh-Objekten arbeiten eu.moonlight3d.ml3d.modelling.mesh.CreateBoxTool Create Box Box erstellen Box size: Box-Große: eu.moonlight3d.ml3d.modelling.mesh.CreateCylinderTool Cylinder height: Zylinder-Höhe: Cylinder divisions: Unterteilungen: Create Cylinder Zylinder erstellen Cylinder radius: Zylinder-Radius: cannot create a cylinder with less than 3 divisions Kann keinen Zylinder mit weniger als 3 Unterteilungen erstellen eu.moonlight3d.ml3d.modelling.mesh.CreatePipeTool Create Pipe Rohr erstellen Pipe thickness: Rohrdicke: cannot create a pipe with less than 3 divisions Kann keine Rohr mit weniger als 3 Unterteilungen erstellen Pipe divisions: Unterteilungen: Pipe radius: Rohr-Radius: Pipe height: Rohr-Höhe: eu.moonlight3d.ml3d.modelling.mesh.CreatePlaneTool Plane size: Ebenengröße: Create Plane Ebene erstellen eu.moonlight3d.ml3d.modelling.mesh.CreateSphereTool Sphere radius: Kugelradius: cannot create a sphere with less then 3 divisions in V direction Kann keine Kugel mit weniger als 2 Unterteilungen in V-Richtung erstellen Sphere V divisions: V-Unterteilungen: Create Sphere Kugel erstellen Sphere U divisions: U-Unterteilungen: cannot create a sphere with less then 2 divisions in U direction Kann keine Kugel mit weniger als 2 Unterteilungen in U-Richtung erstellen eu.moonlight3d.ml3d.modelling.mesh.DeleteEdges DeleteEdges can only operate on mesh nodes DeleteEdges kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.DeleteEdgesHandler no active object to work on kein aktives Objekt zum bearbeiten eu.moonlight3d.ml3d.modelling.mesh.DeleteFaces DeleteFaces can only operate on mesh nodes DeleteFaces kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.DeleteFacesHandler no active object to work on kein aktives Objekt zum bearbeiten eu.moonlight3d.ml3d.modelling.mesh.DeleteVertices DeleteVertices can only operate on mesh nodes DeleteVertices kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.DeleteVerticesHandler no active object to work on kein aktives Objekt zum bearbeiten eu.moonlight3d.ml3d.modelling.mesh.DivideEdgesTool no active object to work on kein aktives Objekt zum bearbeiten current selection must be mesh edges Die aktuelle Auswahl muss aus Mesh-Kanten bestehen Divide Edges Kante unterteilen eu.moonlight3d.ml3d.modelling.mesh.ExtrudeEdges given node does not exist Der gegebene Knoten existiert nicht given object is not a mesh Der gegebene Knoten ist kein Mesh eu.moonlight3d.ml3d.modelling.mesh.ExtrudeFaces given node does not exist Der gegebene Knoten existiert nicht given object is not a mesh Der gegebene Knoten ist kein Mesh eu.moonlight3d.ml3d.modelling.mesh.ExtrudeMode the current selection is not extrudable Die aktuelle Auswahl ist nicht extrudierbar no current selection keine aktuelle Auswahl a whole object must be active to apply Transform Object to it Ein ganzes Objekt mus ausgewählt sein, um Objekt transformieren darauf anwenden zu können eu.moonlight3d.ml3d.modelling.mesh.ExtrudeTool Extrude Selection Auswahl extrudieren eu.moonlight3d.ml3d.modelling.mesh.ExtrudeVertices given node does not exist Der gegebene Knoten existiert nicht given object is not a mesh Der gegebene Knoten ist kein Mesh eu.moonlight3d.ml3d.modelling.mesh.MakeEdge MakeEdge can only operate on mesh nodes MakeEdges kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.MakeEdgeTool no active object to work on kein aktives Objekt zum bearbeiten current selection must be two mesh vertices Die aktuelle Auswahl muss aus 2 Mesh-Vertices bestehen exactly two vertices need to be selected Es müssen genau 2 Vertices ausgewählt sein eu.moonlight3d.ml3d.modelling.mesh.MakeFace MakeFace can only operate on mesh nodes MakeFaces kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.MakeFaceTool current selection must be at least three mesh edges Die aktuelle Auswahl muss aus mindestens 3 Mesh-Kanten bestehen no active object to work on kein aktives Objekt zum bearbeiten make face aborted: cannot make a proper loop out of given edges Fläche erstellen abgebrochen: Kann keinen korrekten Ring aus den gegebenen Kanten erstellen make face aborted: at least 3 edges need to be selected Fläche erstellen abgebrochen: Mindestens 3 Kanten müssen ausgewählt sein Make Face Fläche erstellen eu.moonlight3d.ml3d.modelling.mesh.MergeMeshes MergeMeshes must have at least one mesh in meshes list MergeMeshes muss mindestens ein Mesh in der meshes-Liste haben eu.moonlight3d.ml3d.modelling.mesh.MergeMeshesTool Merge Meshes Meshes zusammenfügen current selection must be a scene graph node Die aktuelle Auswahl muss ein Scene-Graph-Knoten sein selected object {0} is not a mesh and will not be merged Das ausgewählte Objekt {0} ist kein Mesh und wird übersprungen at least 2 meshes must be selected for merging Mindestens 2 Meshes müssen zum Zusammenfügen ausgewählt sein eu.moonlight3d.ml3d.modelling.mesh.Mesh the list of given edges does not form a loop the list of given edges does not form a loop given face ID is invalid given face ID is invalid at least one of the given vertices does not exist at least one of the given vertices does not exist cannot add an edge that already exists in the mesh cannot add an edge that already exists in the mesh unsorted face elements in mesh data unsorted face elements in mesh data at least one of the given edge IDs is not valid at least one of the given edge IDs is not valid there is no vertex with the given ID in the mesh there is no vertex with the given ID in the mesh requested vertex does not exist requested vertex does not exist requested edge does not exist requested edge does not exist unsorted vertex elements in mesh data unsorted vertex elements in mesh data invalid face with no edges found in mesh data invalid face with no edges found in mesh data unsorted edge elements in mesh data unsorted edge elements in mesh data eu.moonlight3d.ml3d.modelling.mesh.MoveEdges MoveEdges can only operate on mesh nodes MoveEdges can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.MoveFaces MoveFaces can only operate on mesh nodes MoveFaces can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.MoveVertices MoveVertices can only operate on mesh nodes MoveVertices can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.Plugin Select Vertex Vertex auswählen Create Plane Ebene erstellen Create Cone Kegel erstellen Create Cylinder Zylinder erstellen Merge Meshes Meshes zusammenfügen Subdivide Unterteilen Extrude Selection Auswahl extrudieren Create Box Quader erstellen Add Vertex Vertex hinzufügen Select Face Fläche auswählen Select Edge Kante auswählen Triangulate Triangulieren Divide Edge Kante unterteilen Split Face Fläche aufteilen Mesh Mesh Create Pipe Rohr erstellen Divide Edges Kante unterteilen Make Edge Kante erstellen Create Sphere Kugel erstellen Make Face Fläche erstellen eu.moonlight3d.ml3d.modelling.mesh.RotateEdges RotateEdges can only operate on mesh nodes RotateEdges kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.RotateFaces RotateFaces can only operate on mesh nodes RotateFaces kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.RotateVertices RotateVertices can only operate on mesh nodes RotateVertices kann nur auf mesh-Knoten arbeiten eu.moonlight3d.ml3d.modelling.mesh.ScaleEdges ScaleEdges can only operate on mesh nodes ScaleEdges can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.ScaleFaces ScaleFaces can only operate on mesh nodes ScaleFaces can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.ScaleVertices ScaleVertices can only operate on mesh nodes ScaleVertices can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.SelectEdgesTool Select Edges Select Edges eu.moonlight3d.ml3d.modelling.mesh.SelectFacesTool Select Faces Select Faces eu.moonlight3d.ml3d.modelling.mesh.SelectVertexTool Select Vertex Select Vertex eu.moonlight3d.ml3d.modelling.mesh.SplitFace SplitFace takes only exactly two vertices SplitFace takes only exactly two vertices eu.moonlight3d.ml3d.modelling.mesh.SplitFaceTool current selection must consist of two mesh vertices current selection must consist of two mesh vertices Split Face Split Face selected vertices do not have a common face selected vertices do not have a common face the selected vertices do not belong to the same mesh the selected vertices do not belong to the same mesh there already exists an edge between the two selected vertices there already exists an edge between the two selected vertices eu.moonlight3d.ml3d.modelling.mesh.SubdivideMesh SubdivideMesh can only operate on mesh nodes SubdivideMesh can only operate on mesh nodes eu.moonlight3d.ml3d.modelling.mesh.SubdivideTool no active object to work on no active object to work on Subdivide Subdivide current selection must be a mesh object current selection must be a mesh object eu.moonlight3d.ml3d.modelling.mesh.Triangulate triangulation operator can only work on mesh objects triangulation operator can only work on mesh objects eu.moonlight3d.ml3d.modelling.mesh.TriangulateTool no active object to work on no active object to work on current selection must be a mesh object current selection must be a mesh object Triangulate Triangulate eu.moonlight3d.ml3d.modelling.objects.DeleteObjectsHandler no object selected no object selected current selection must be a scene graph node current selection must be a scene graph node eu.moonlight3d.ml3d.modelling.objects.DuplicateObjectsTool current selection must be a scene graph node current selection must be a scene graph node eu.moonlight3d.ml3d.modelling.objects.GroupObjectsTool current selection must be a scene graph node current selection must be a scene graph node eu.moonlight3d.ml3d.modelling.objects.Plugin Select Object Select Object Group Objects Group Objects Objects Objects Duplicate Objects Duplicate Objects eu.moonlight3d.ml3d.modelling.objects.SelectObjectTool Select Object Select Object eu.moonlight3d.ml3d.modelling.particles.AddParticleEmitterTool Add Particle Emitter Add Particle Emitter eu.moonlight3d.ml3d.modelling.particles.AddParticleSystemTool Add Particle System Add Particle System eu.moonlight3d.ml3d.rendering.simple.CreateSimpleMaterialTool materials can only be assigned to scene graph nodes which contain visible geometry (e.g. Meshes) materials can only be assigned to scene graph nodes which contain visible geometry (e.g. Meshes) current selection must be a scene graph object current selection must be a scene graph object eu.moonlight3d.ml3d.rendering.sunflow.CreateSunflowMaterialAction materials can only be assigned to scene graph nodes which contain visible geometry (e.g. Meshes) materials can only be assigned to scene graph nodes which contain visible geometry (e.g. Meshes) current selection must be a scene graph object current selection must be a scene graph object eu.moonlight3d.ml3d.rendering.ui.AnimationProgressDialog Frame {0} of {1}... Frame {0} of {1}... Animation Progress Animation Progress Close Close Rendering frame {0}... Rendering frame {0}... Cancel Cancel Initialising... Initialising... eu.moonlight3d.ml3d.rendering.ui.RenderAnimationAction internal error: unable to retrieve selected output image file format internal error: unable to retrieve selected output image file format There are no animations that can be rendered in this scene. Create one first. There are no animations that can be rendered in this scene. Create one first. eu.moonlight3d.ml3d.rendering.ui.RenderAnimationDialog Ouput image file format: Ouput image file format: Output directory: Output directory: Invalid directory Invalid directory Range start (frame): Range start (frame): Invalid Range Invalid Range Render Animation Render Animation Select Select OK OK Range end (frame: Range end (frame: Cancel Cancel Animation: Animation: Base filename: Base filename: Render engine: Render engine: eu.moonlight3d.ml3d.rendering.ui.RenderTask starting... starting... finishing... finishing... rendering... ({0}% finished) rendering... ({0}% finished) eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.AnimatedBooleanEditorFactory only one label can be defined for a boolean property editor only one label can be defined for a boolean property editor eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.AnimatedColourEditorFactory only one label can be defined for a colour property editor only one label can be defined for a colour property editor only one alpha tag can be defined for a colour property editor only one alpha tag can be defined for a colour property editor eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.AnimatedFloatEditorFactory only one label can be defined for a float property editor only one label can be defined for a float property editor eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.AnimatedIntegerEditorFactory only one label can be defined for a integer property editor only one label can be defined for a integer property editor eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.AnimatedVectorEditorFactory only one label can be defined for a vector property editor only one label can be defined for a vector property editor eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.KeyframeButton no animation selected no animation selected Set or remove keyframe Set or remove keyframe K K eu.moonlight3d.ml3d.ui.mainwindow.propertyeditor.KeyframeEditor Set or remove keyframe Set or remove keyframe