General, 04/09/08 (gmueckl)
There is finally animation support in Moonlight|3D. Animations can be edited by adding and removing keyframes at the current frame in the property editor using that K button that was added to each property and this works with most types of properties. A new timeline view allows to select a frame of the animation to display and edit. A screenshot that give you an idea of these UI changes has been added to the gallery. There is no proper track editor yet in the current release, but it will be present in Moonlight|3D 0.2.1.
You can also create more than one animation for a single scene. This is useful when you need to create more than one animation for an object, e.g. a character, or if a scene has several animated elements which are unrelated, e.g. game levels.
Loading and saving animations is still being worked on, as well as some UI glitches that are related to the animation features. This is the main part of the work that remains to be done before the release.
The mesh data structure changes are finished except for some tools which misbehave because of subtle changes that were introduced in that process. These will hopefully be completely fixed soon. There will also be a new split face tool in Moonlight|3D 0.2.0. This tool splits a mesh face into two smaller faces by adding a new edge to the mesh.
The new colour dialog has been brought into the final form for Moonlight|3D 0.2.0 and can also be seen in the screenshot gallery. It allows you to select a colour in either RGB or HSV colour space and an additional alpha value if that makes sense in that specific context. Right now it looks arguably rudimentary, but in the future this dialog might be extended to include additional elements like HSV colour wheels.
Moonlight|3D 0.2.0 will get finished in the next couple of weeks. This version will be an important milestone for the project because it finally adds animation as one big core feature of the program, around which everything else in the program was designed.
We encourage you to check out our nightly builds which are updated each and every night, and report your experiences with them either in the forum or in the IRC channel #moonlight3d on irc.freenode.net. Your feedback and criticism is much appreciated.